ClassificationPrimitive

new Cesium.ClassificationPrimitive(options)

A classification primitive represents a volume enclosing geometry in the Scene to be highlighted.

A primitive combines geometry instances with an Appearance that describes the full shading, including Material and RenderState. Roughly, the geometry instance defines the structure and placement, and the appearance defines the visual characteristics. Decoupling geometry and appearance allows us to mix and match most of them and add a new geometry or appearance independently of each other. Only PerInstanceColorAppearance with the same color across all instances is supported at this time when using ClassificationPrimitive directly. For full Appearance support when classifying terrain or 3D Tiles use GroundPrimitive instead.

For correct rendering, this feature requires the EXT_frag_depth WebGL extension. For hardware that do not support this extension, there will be rendering artifacts for some viewing angles.

Valid geometries are BoxGeometry, CylinderGeometry, EllipsoidGeometry, PolylineVolumeGeometry, and SphereGeometry.

Geometries that follow the surface of the ellipsoid, such as CircleGeometry, CorridorGeometry, EllipseGeometry, PolygonGeometry, and RectangleGeometry, are also valid if they are extruded volumes; otherwise, they will not be rendered.

参数名称 类型 描述信息
options object 可选 Object with the following properties:
参数名称 类型 默认值 描述信息
geometryInstances Array | GeometryInstance 可选 The geometry instances to render. This can either be a single instance or an array of length one.
appearance Appearance 可选 The appearance used to render the primitive. Defaults to PerInstanceColorAppearance when GeometryInstances have a color attribute.
show boolean true 可选 Determines if this primitive will be shown.
vertexCacheOptimize boolean false 可选 When true, geometry vertices are optimized for the pre and post-vertex-shader caches.
interleave boolean false 可选 When true, geometry vertex attributes are interleaved, which can slightly improve rendering performance but increases load time.
compressVertices boolean true 可选 When true, the geometry vertices are compressed, which will save memory.
releaseGeometryInstances boolean true 可选 When true, the primitive does not keep a reference to the input geometryInstances to save memory.
allowPicking boolean true 可选 When true, each geometry instance will only be pickable with Scene#pick. When false, GPU memory is saved.
asynchronous boolean true 可选 Determines if the primitive will be created asynchronously or block until ready. If false initializeTerrainHeights() must be called first.
classificationType ClassificationType ClassificationType.BOTH 可选 Determines whether terrain, 3D Tiles or both will be classified.
debugShowBoundingVolume boolean false 可选 For debugging only. Determines if this primitive's commands' bounding spheres are shown.
debugShowShadowVolume boolean false 可选 For debugging only. Determines if the shadow volume for each geometry in the primitive is drawn. Must be true on creation for the volumes to be created before the geometry is released or options.releaseGeometryInstance must be false.
参考:

成员(属性)

readonly allowPicking : boolean

When true, each geometry instance will only be pickable with Scene#pick. When false, GPU memory is saved.
默认值: true

readonly asynchronous : boolean

Determines if the geometry instances will be created and batched on a web worker.
默认值: true
Determines whether terrain, 3D Tiles or both will be classified.
默认值: ClassificationType.BOTH

readonly compressVertices : boolean

When true, geometry vertices are compressed, which will save memory.
默认值: true

debugShowBoundingVolume : boolean

This property is for debugging only; it is not for production use nor is it optimized.

Draws the bounding sphere for each draw command in the primitive.

默认值: false

debugShowShadowVolume : boolean

This property is for debugging only; it is not for production use nor is it optimized.

Draws the shadow volume for each geometry in the primitive.

默认值: false
The geometry instance rendered with this primitive. This may be undefined if options.releaseGeometryInstances is true when the primitive is constructed.

Changing this property after the primitive is rendered has no effect.

Because of the rendering technique used, all geometry instances must be the same color. If there is an instance with a differing color, a DeveloperError will be thrown on the first attempt to render.

默认值: undefined
Determines if geometry vertex attributes are interleaved, which can slightly improve rendering performance.
默认值: false
Determines if the primitive is complete and ready to render. If this property is true, the primitive will be rendered the next time that ClassificationPrimitive#update is called.

readonly releaseGeometryInstances : boolean

When true, the primitive does not keep a reference to the input geometryInstances to save memory.
默认值: true
Determines if the primitive will be shown. This affects all geometry instances in the primitive.
默认值: true

readonly vertexCacheOptimize : boolean

When true, geometry vertices are optimized for the pre and post-vertex-shader caches.
默认值: true

方法

static Cesium.ClassificationPrimitive.isSupported(scene)boolean

Determines if ClassificationPrimitive rendering is supported.
参数名称 类型 描述信息
scene Scene The scene.
返回值:
true if ClassificationPrimitives are supported; otherwise, returns false
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.

Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
使用示例:
e = e && e.destroy();
参考:

getGeometryInstanceAttributes(id)object

Returns the modifiable per-instance attributes for a GeometryInstance.
参数名称 类型 描述信息
id * The id of the GeometryInstance.
返回值:
The typed array in the attribute's format or undefined if the is no instance with id.
Throws:
  • DeveloperError : must call update before calling getGeometryInstanceAttributes.
使用示例:
const attributes = primitive.getGeometryInstanceAttributes('an id');
attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(Cesium.Color.AQUA);
attributes.show = Cesium.ShowGeometryInstanceAttribute.toValue(true);
Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.

返回值:
true if this object was destroyed; otherwise, false.
参考:
Called when Viewer or CesiumWidget render the scene to get the draw commands needed to render this primitive.

Do not call this function directly. This is documented just to list the exceptions that may be propagated when the scene is rendered:

Throws:
  • DeveloperError : All instance geometries must have the same primitiveType.
  • DeveloperError : Appearance and material have a uniform with the same name.
  • DeveloperError : Not all of the geometry instances have the same color attribute.