A vertex format defines what attributes make up a vertex. A VertexFormat can be provided
to a
Geometry
to request that certain properties be computed, e.g., just position,
position and normal, etc.
参数名称 | 类型 | 描述信息 |
---|---|---|
options |
object | 可选 An object with boolean properties corresponding to VertexFormat properties as shown in the code example. |
使用示例:
// Create a vertex format with position and 2D texture coordinate attributes.
const format = new Cesium.VertexFormat({
position : true,
st : true
});
参考:
成员(属性)
static constant Cesium.VertexFormat.ALL : VertexFormat
An immutable vertex format with well-known attributes: position, normal, st, tangent, and bitangent.
参考:
static constant Cesium.VertexFormat.DEFAULT : VertexFormat
An immutable vertex format with position, normal, and st attributes.
This is compatible with most appearances and materials; however
normal and st attributes are not always required. When this is
known in advance, another
VertexFormat
should be used.
The number of elements used to pack the object into an array.
static constant Cesium.VertexFormat.POSITION_AND_COLOR : VertexFormat
An immutable vertex format with position and color attributes.
static constant Cesium.VertexFormat.POSITION_AND_NORMAL : VertexFormat
An immutable vertex format with position and normal attributes.
This is compatible with per-instance color appearances like
PerInstanceColorAppearance
.
static constant Cesium.VertexFormat.POSITION_AND_ST : VertexFormat
An immutable vertex format with position and st attributes.
This is compatible with
EllipsoidSurfaceAppearance
.
static constant Cesium.VertexFormat.POSITION_NORMAL_AND_ST : VertexFormat
An immutable vertex format with position, normal, and st attributes.
This is compatible with
MaterialAppearance
when MaterialAppearance#materialSupport
is TEXTURED/code>.
static constant Cesium.VertexFormat.POSITION_ONLY : VertexFormat
An immutable vertex format with only a position attribute.
When
true
, the vertex has a bitangent attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
-
默认值:
false
When
true
, the vertex has an RGB color attribute.
8-bit unsigned byte. 3 components per attribute.
-
默认值:
false
When
true
, the vertex has a normal attribute (normalized), which is commonly used for lighting.
32-bit floating-point. 3 components per attribute.
-
默认值:
false
When
true
, the vertex has a 3D position attribute.
64-bit floating-point (for precision). 3 components per attribute.
-
默认值:
false
When
true
, the vertex has a 2D texture coordinate attribute.
32-bit floating-point. 2 components per attribute
-
默认值:
false
When
true
, the vertex has a tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
-
默认值:
false
方法
static Cesium.VertexFormat.clone(vertexFormat, result) → VertexFormat
Duplicates a VertexFormat instance.
参数名称 | 类型 | 描述信息 |
---|---|---|
vertexFormat |
VertexFormat | The vertex format to duplicate. |
result |
VertexFormat | 可选 The object onto which to store the result. |
返回值:
The modified result parameter or a new VertexFormat instance if one was not provided. (Returns undefined if vertexFormat is undefined)
Stores the provided instance into the provided array.
参数名称 | 类型 | 默认值 | 描述信息 |
---|---|---|---|
value |
VertexFormat | The value to pack. | |
array |
Array.<number> | The array to pack into. | |
startingIndex |
number |
0
|
可选 The index into the array at which to start packing the elements. |
返回值:
The array that was packed into
static Cesium.VertexFormat.unpack(array, startingIndex, result) → VertexFormat
Retrieves an instance from a packed array.
参数名称 | 类型 | 默认值 | 描述信息 |
---|---|---|---|
array |
Array.<number> | The packed array. | |
startingIndex |
number |
0
|
可选 The starting index of the element to be unpacked. |
result |
VertexFormat | 可选 The object into which to store the result. |
返回值:
The modified result parameter or a new VertexFormat instance if one was not provided.