DebugModelMatrixPrimitive

new Cesium.DebugModelMatrixPrimitive(options)

Draws the axes of a reference frame defined by a matrix that transforms to world coordinates, i.e., Earth's WGS84 coordinates. The most prominent example is a primitives modelMatrix.

The X axis is red; Y is green; and Z is blue.

This is for debugging only; it is not optimized for production use.

参数名称 类型 描述信息
options object 可选 Object with the following properties:
参数名称 类型 默认值 描述信息
length number 10000000.0 可选 The length of the axes in meters.
width number 2.0 可选 The width of the axes in pixels.
modelMatrix Matrix4 Matrix4.IDENTITY 可选 The 4x4 matrix that defines the reference frame, i.e., origin plus axes, to visualize.
show boolean true 可选 Determines if this primitive will be shown.
id object 可选 A user-defined object to return when the instance is picked with Scene#pick
使用示例:
primitives.add(new Cesium.DebugModelMatrixPrimitive({
  modelMatrix : primitive.modelMatrix,  // primitive to debug
  length : 100000.0,
  width : 10.0
}));

成员(属性)

User-defined value returned when the primitive is picked.
默认值: undefined
参考:
The length of the axes in meters.
默认值: 10000000.0
The 4x4 matrix that defines the reference frame, i.e., origin plus axes, to visualize.
默认值: Matrix4.IDENTITY
Determines if this primitive will be shown.
默认值: true
The width of the axes in pixels.
默认值: 2.0

方法

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.

Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
使用示例:
p = p && p.destroy();
参考:
Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.

返回值:
true if this object was destroyed; otherwise, false.
参考: