Use
Viewer#shadowMap
to get the scene's shadow map. Do not construct this directly.
The normalOffset bias pushes the shadows forward slightly, and may be disabled for applications that require ultra precise shadows.
Throws:
-
DeveloperError : Only one or four cascades are supported.
成员(属性)
Determines the darkness of the shadows.
-
默认值:
0.3
Determines if the shadow map will be shown.
-
默认值:
true
Determines whether shadows start to fade out once the light gets closer to the horizon.
-
默认值:
true
Determines the maximum distance of the shadow map. Only applicable for cascaded shadows. Larger distances may result in lower quality shadows.
-
默认值:
5000.0
Determines if a normal bias will be applied to shadows.
-
默认值:
true
The width and height, in pixels, of each shadow map.
-
默认值:
2048
Determines if soft shadows are enabled. Uses pcf filtering which requires more texture reads and may hurt performance.
-
默认值:
false