A 3D model based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL.
The position and orientation of the model is determined by the containing
Entity
.
Cesium includes support for glTF geometry, materials, animations, and skinning. Cameras and lights are not currently supported.
参数名称 | 类型 | 描述信息 |
---|---|---|
options |
ModelGraphics.ConstructorOptions | 可选 Object describing initialization options |
成员(属性)
articulations : PropertyBag
Gets or sets the set of articulation values to apply to this model. This is represented as an
PropertyBag
, where keys are
composed as the name of the articulation, a single space, and the name of the stage.
clampAnimations : Property|undefined
Gets or sets the boolean Property specifying if glTF animations should hold the last pose for time durations with no keyframes.
-
默认值:
true
clippingPlanes : Property|undefined
A property specifying the
ClippingPlaneCollection
used to selectively disable rendering the model.
color : Property|undefined
Gets or sets the Property specifying the
Color
that blends with the model's rendered color.
-
默认值:
Color.WHITE
colorBlendAmount : Property|undefined
A numeric Property specifying the color strength when the
colorBlendMode
is MIX.
A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with
any value in-between resulting in a mix of the two.
-
默认值:
0.5
colorBlendMode : Property|undefined
Gets or sets the enum Property specifying how the color blends with the model.
-
默认值:
ColorBlendMode.HIGHLIGHT
customShader : Property|undefined
Gets or sets the
CustomShader
to apply to this model. When undefined
, no custom shader code is used.
readonly definitionChanged : Event
Gets the event that is raised whenever a property or sub-property is changed or modified.
distanceDisplayCondition : Property|undefined
Gets or sets the
DistanceDisplayCondition
Property specifying at what distance from the camera that this model will be displayed.
enableVerticalExaggeration : Property|undefined
Gets or sets the boolean Property specifying if the model is exaggerated along the ellipsoid normal when
Scene.verticalExaggeration
is set to a value other than 1.0
.
-
默认值:
true
heightReference : Property|undefined
Gets or sets the Property specifying the
HeightReference
.
-
默认值:
HeightReference.NONE
imageBasedLightingFactor : Property|undefined
A property specifying the
Cartesian2
used to scale the diffuse and specular image-based lighting contribution to the final color.
incrementallyLoadTextures : Property|undefined
Get or sets the boolean Property specifying whether textures
may continue to stream in after the model is loaded.
lightColor : Property|undefined
A property specifying the
Cartesian3
light color when shading the model. When undefined
the scene's light color is used instead.
maximumScale : Property|undefined
Gets or sets the numeric Property specifying the maximum scale
size of a model. This property is used as an upper limit for
ModelGraphics#minimumPixelSize
.
minimumPixelSize : Property|undefined
Gets or sets the numeric Property specifying the approximate minimum
pixel size of the model regardless of zoom. This can be used to ensure that
a model is visible even when the viewer zooms out. When
0.0
,
no minimum size is enforced.
-
默认值:
0.0
nodeTransformations : PropertyBag
Gets or sets the set of node transformations to apply to this model. This is represented as an
PropertyBag
, where keys are
names of nodes, and values are TranslationRotationScale
Properties describing the transformation to apply to that node.
The transformation is applied after the node's existing transformation as specified in the glTF, and does not replace the node's existing transformation.
runAnimations : Property|undefined
Gets or sets the boolean Property specifying if glTF animations should be run.
-
默认值:
true
scale : Property|undefined
Gets or sets the numeric Property specifying a uniform linear scale
for this model. Values greater than 1.0 increase the size of the model while
values less than 1.0 decrease it.
-
默认值:
1.0
shadows : Property|undefined
Get or sets the enum Property specifying whether the model
casts or receives shadows from light sources.
-
默认值:
ShadowMode.ENABLED
show : Property|undefined
Gets or sets the boolean Property specifying the visibility of the model.
-
默认值:
true
silhouetteColor : Property|undefined
Gets or sets the Property specifying the
Color
of the silhouette.
-
默认值:
Color.RED
silhouetteSize : Property|undefined
Gets or sets the numeric Property specifying the size of the silhouette in pixels.
-
默认值:
0.0
uri : Property|undefined
Gets or sets the string Property specifying the URI of the glTF asset.
方法
clone(result) → ModelGraphics
Duplicates this instance.
参数名称 | 类型 | 描述信息 |
---|---|---|
result |
ModelGraphics | 可选 The object onto which to store the result. |
返回值:
The modified result parameter or a new instance if one was not provided.
Assigns each unassigned property on this object to the value
of the same property on the provided source object.
参数名称 | 类型 | 描述信息 |
---|---|---|
source |
ModelGraphics | The object to be merged into this object. |
定义的类型
Initialization options for the ModelGraphics constructor
属性:
属性名称 | 类型 | 可选 | 默认值 | 描述信息 |
---|---|---|---|---|
show |
Property | boolean |
<可选> |
true | A boolean Property specifying the visibility of the model. |
uri |
Property | string | Resource |
<可选> |
A string or Resource Property specifying the URI of the glTF asset. | |
scale |
Property | number |
<可选> |
1.0 | A numeric Property specifying a uniform linear scale. |
enableVerticalExaggeration |
Property | boolean |
<可选> |
true | A boolean Property specifying if the model is exaggerated along the ellipsoid normal when Scene.verticalExaggeration is set to a value other than 1.0 . |
minimumPixelSize |
Property | number |
<可选> |
0.0 | A numeric Property specifying the approximate minimum pixel size of the model regardless of zoom. |
maximumScale |
Property | number |
<可选> |
The maximum scale size of a model. An upper limit for minimumPixelSize. | |
incrementallyLoadTextures |
Property | boolean |
<可选> |
true | Determine if textures may continue to stream in after the model is loaded. |
runAnimations |
Property | boolean |
<可选> |
true | A boolean Property specifying if glTF animations specified in the model should be started. |
clampAnimations |
Property | boolean |
<可选> |
true | A boolean Property specifying if glTF animations should hold the last pose for time durations with no keyframes. |
shadows |
Property | ShadowMode |
<可选> |
ShadowMode.ENABLED | An enum Property specifying whether the model casts or receives shadows from light sources. |
heightReference |
Property | HeightReference |
<可选> |
HeightReference.NONE | A Property specifying what the height is relative to. |
silhouetteColor |
Property | Color |
<可选> |
Color.RED | A Property specifying the Color of the silhouette. |
silhouetteSize |
Property | number |
<可选> |
0.0 | A numeric Property specifying the size of the silhouette in pixels. |
color |
Property | Color |
<可选> |
Color.WHITE | A Property specifying the Color that blends with the model's rendered color. |
colorBlendMode |
Property | ColorBlendMode |
<可选> |
ColorBlendMode.HIGHLIGHT | An enum Property specifying how the color blends with the model. |
colorBlendAmount |
Property | number |
<可选> |
0.5 | A numeric Property specifying the color strength when the colorBlendMode is MIX . A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two. |
imageBasedLightingFactor |
Property | Cartesian2 |
<可选> |
new Cartesian2(1.0, 1.0) | A property specifying the contribution from diffuse and specular image-based lighting. |
lightColor |
Property | Color |
<可选> |
A property specifying the light color when shading the model. When undefined the scene's light color is used instead. |
|
distanceDisplayCondition |
Property | DistanceDisplayCondition |
<可选> |
A Property specifying at what distance from the camera that this model will be displayed. | |
nodeTransformations |
PropertyBag | Object.<string, TranslationRotationScale> |
<可选> |
An object, where keys are names of nodes, and values are TranslationRotationScale Properties describing the transformation to apply to that node. The transformation is applied after the node's existing transformation as specified in the glTF, and does not replace the node's existing transformation. |
|
articulations |
PropertyBag | Object.<string, number> |
<可选> |
An object, where keys are composed of an articulation name, a single space, and a stage name, and the values are numeric properties. | |
clippingPlanes |
Property | ClippingPlaneCollection |
<可选> |
A property specifying the ClippingPlaneCollection used to selectively disable rendering the model. |
|
customShader |
Property | CustomShader |
<可选> |
A property specifying the CustomShader to apply to this model. |