typedArray |
Uint8Array
|
|
可选
A typed array storing the contents of a texture. Values are stored in row-major order. Since WebGL uses a y-up convention for textures, rows are listed from bottom to top. |
width |
number
|
|
可选
The width of the image. Required when options.typedArray is present |
height |
number
|
|
可选
The height of the image. Required when options.typedArray is present. |
url |
string
|
Resource
|
|
可选
A URL string or resource pointing to a texture image. |
repeat |
boolean
|
true
|
可选
When defined, the texture sampler will be set to wrap in both directions |
pixelFormat |
PixelFormat
|
PixelFormat.RGBA
|
可选
When options.typedArray is defined, this is used to determine the pixel format of the texture |
pixelDatatype |
PixelDatatype
|
PixelDatatype.UNSIGNED_BYTE
|
可选
When options.typedArray is defined, this is the data type of pixel values in the typed array. |
minificationFilter |
TextureMinificationFilter
|
TextureMinificationFilter.LINEAR
|
可选
The minification filter of the texture sampler. |
magnificationFilter |
TextureMagnificationFilter
|
TextureMagnificationFilter.LINEAR
|
可选
The magnification filter of the texture sampler. |
maximumAnisotropy |
number
|
1.0
|
可选
The maximum anisotropy of the texture sampler |