A plane in Hessian Normal Form defined by
ax + by + cz + d = 0where (a, b, c) is the plane's
normal
, d is the signed
distance
to the plane, and (x, y, z) is any point on
the plane.
参数名称 | 类型 | 描述信息 |
---|---|---|
normal |
Cartesian3 | The plane's normal (normalized). |
distance |
number |
The shortest distance from the origin to the plane. The sign of
distance determines which side of the plane the origin
is on. If distance is positive, the origin is in the half-space
in the direction of the normal; if negative, the origin is in the half-space
opposite to the normal; if zero, the plane passes through the origin. |
Throws:
-
DeveloperError : Normal must be normalized
使用示例:
// The plane x=0
const plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0);
成员(属性)
static constant Cesium.Plane.ORIGIN_XY_PLANE : Plane
A constant initialized to the XY plane passing through the origin, with normal in positive Z.
static constant Cesium.Plane.ORIGIN_YZ_PLANE : Plane
A constant initialized to the YZ plane passing through the origin, with normal in positive X.
static constant Cesium.Plane.ORIGIN_ZX_PLANE : Plane
A constant initialized to the ZX plane passing through the origin, with normal in positive Y.
The shortest distance from the origin to the plane. The sign of
distance
determines which side of the plane the origin
is on. If distance
is positive, the origin is in the half-space
in the direction of the normal; if negative, the origin is in the half-space
opposite to the normal; if zero, the plane passes through the origin.
normal : Cartesian3
The plane's normal.
方法
static Cesium.Plane.clone(plane, result) → Plane
Duplicates a Plane instance.
参数名称 | 类型 | 描述信息 |
---|---|---|
plane |
Plane | The plane to duplicate. |
result |
Plane | 可选 The object onto which to store the result. |
返回值:
The modified result parameter or a new Plane instance if one was not provided.
Compares the provided Planes by normal and distance and returns
true
if they are equal, false
otherwise.
参数名称 | 类型 | 描述信息 |
---|---|---|
left |
Plane | The first plane. |
right |
Plane | The second plane. |
返回值:
true
if left and right are equal, false
otherwise.
static Cesium.Plane.fromCartesian4(coefficients, result) → Plane
Creates a plane from the general equation
参数名称 | 类型 | 描述信息 |
---|---|---|
coefficients |
Cartesian4 | The plane's normal (normalized). |
result |
Plane | 可选 The object onto which to store the result. |
返回值:
A new plane instance or the modified result parameter.
Throws:
-
DeveloperError : Normal must be normalized
static Cesium.Plane.fromPointNormal(point, normal, result) → Plane
Creates a plane from a normal and a point on the plane.
参数名称 | 类型 | 描述信息 |
---|---|---|
point |
Cartesian3 | The point on the plane. |
normal |
Cartesian3 | The plane's normal (normalized). |
result |
Plane | 可选 The object onto which to store the result. |
返回值:
A new plane instance or the modified result parameter.
Throws:
-
DeveloperError : Normal must be normalized
使用示例:
const point = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
const normal = ellipsoid.geodeticSurfaceNormal(point);
const tangentPlane = Cesium.Plane.fromPointNormal(point, normal);
Computes the signed shortest distance of a point to a plane.
The sign of the distance determines which side of the plane the point
is on. If the distance is positive, the point is in the half-space
in the direction of the normal; if negative, the point is in the half-space
opposite to the normal; if zero, the plane passes through the point.
参数名称 | 类型 | 描述信息 |
---|---|---|
plane |
Plane | The plane. |
point |
Cartesian3 | The point. |
返回值:
The signed shortest distance of the point to the plane.
static Cesium.Plane.projectPointOntoPlane(plane, point, result) → Cartesian3
Projects a point onto the plane.
参数名称 | 类型 | 描述信息 |
---|---|---|
plane |
Plane | The plane to project the point onto |
point |
Cartesian3 | The point to project onto the plane |
result |
Cartesian3 | 可选 The result point. If undefined, a new Cartesian3 will be created. |
返回值:
The modified result parameter or a new Cartesian3 instance if one was not provided.
static Cesium.Plane.transform(plane, transform, result) → Plane
Transforms the plane by the given transformation matrix.
参数名称 | 类型 | 描述信息 |
---|---|---|
plane |
Plane | The plane. |
transform |
Matrix4 | The transformation matrix. |
result |
Plane | 可选 The object into which to store the result. |
返回值:
The plane transformed by the given transformation matrix.