DebugCameraPrimitive

new Cesium.DebugCameraPrimitive(options)

Draws the outline of the camera's view frustum.
参数名称 类型 描述信息
options object Object with the following properties:
参数名称 类型 默认值 描述信息
camera Camera The camera.
frustumSplits Array.<number> 可选 Distances to the near and far planes of the camera frustums. This overrides the camera's frustum near and far values.
color Color Color.CYAN 可选 The color of the debug outline.
updateOnChange boolean true 可选 Whether the primitive updates when the underlying camera changes.
show boolean true 可选 Determines if this primitive will be shown.
id object 可选 A user-defined object to return when the instance is picked with Scene#pick.
使用示例:
primitives.add(new Cesium.DebugCameraPrimitive({
  camera : camera,
  color : Cesium.Color.YELLOW
}));

成员(属性)

User-defined value returned when the primitive is picked.
默认值: undefined
参考:
Determines if this primitive will be shown.
默认值: true

方法

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.

Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
使用示例:
p = p && p.destroy();
参考:
Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.

返回值:
true if this object was destroyed; otherwise, false.
参考: