EllipsoidSurfaceAppearance

new Cesium.EllipsoidSurfaceAppearance(options)

An appearance for geometry on the surface of the ellipsoid like PolygonGeometry and RectangleGeometry, which supports all materials like MaterialAppearance with MaterialAppearance.MaterialSupport.ALL. However, this appearance requires fewer vertex attributes since the fragment shader can procedurally compute normal, tangent, and bitangent.
参数名称 类型 描述信息
options object 可选 Object with the following properties:
参数名称 类型 默认值 描述信息
flat boolean false 可选 When true, flat shading is used in the fragment shader, which means lighting is not taking into account.
faceForward boolean options.aboveGround 可选 When true, the fragment shader flips the surface normal as needed to ensure that the normal faces the viewer to avoid dark spots. This is useful when both sides of a geometry should be shaded like WallGeometry.
translucent boolean true 可选 When true, the geometry is expected to appear translucent so EllipsoidSurfaceAppearance#renderState has alpha blending enabled.
aboveGround boolean false 可选 When true, the geometry is expected to be on the ellipsoid's surface - not at a constant height above it - so EllipsoidSurfaceAppearance#renderState has backface culling enabled.
material Material Material.ColorType 可选 The material used to determine the fragment color.
vertexShaderSource string 可选 Optional GLSL vertex shader source to override the default vertex shader.
fragmentShaderSource string 可选 Optional GLSL fragment shader source to override the default fragment shader.
renderState object 可选 Optional render state to override the default render state.
使用示例:
const primitive = new Cesium.Primitive({
  geometryInstances : new Cesium.GeometryInstance({
    geometry : new Cesium.PolygonGeometry({
      vertexFormat : Cesium.EllipsoidSurfaceAppearance.VERTEX_FORMAT,
      // ...
    })
  }),
  appearance : new Cesium.EllipsoidSurfaceAppearance({
    material : Cesium.Material.fromType('Stripe')
  })
});
参考:

成员(属性)

static constant Cesium.EllipsoidSurfaceAppearance.VERTEX_FORMAT : VertexFormat

The VertexFormat that all EllipsoidSurfaceAppearance instances are compatible with, which requires only position and st attributes. Other attributes are procedurally computed in the fragment shader.
When true, the geometry is expected to be on the ellipsoid's surface - not at a constant height above it - so EllipsoidSurfaceAppearance#renderState has backface culling enabled.
默认值: false
When true, the geometry is expected to be closed so EllipsoidSurfaceAppearance#renderState has backface culling enabled. If the viewer enters the geometry, it will not be visible.
默认值: false
When true, the fragment shader flips the surface normal as needed to ensure that the normal faces the viewer to avoid dark spots. This is useful when both sides of a geometry should be shaded like WallGeometry.
默认值: true
When true, flat shading is used in the fragment shader, which means lighting is not taking into account.
默认值: false

readonly fragmentShaderSource : string

The GLSL source code for the fragment shader. The full fragment shader source is built procedurally taking into account EllipsoidSurfaceAppearance#material, EllipsoidSurfaceAppearance#flat, and EllipsoidSurfaceAppearance#faceForward. Use EllipsoidSurfaceAppearance#getFragmentShaderSource to get the full source.
The material used to determine the fragment color. Unlike other EllipsoidSurfaceAppearance properties, this is not read-only, so an appearance's material can change on the fly.
默认值: Material.ColorType
参考:
The WebGL fixed-function state to use when rendering the geometry.

The render state can be explicitly defined when constructing a EllipsoidSurfaceAppearance instance, or it is set implicitly via EllipsoidSurfaceAppearance#translucent and EllipsoidSurfaceAppearance#aboveGround.

When true, the geometry is expected to appear translucent.
默认值: true
The VertexFormat that this appearance instance is compatible with. A geometry can have more vertex attributes and still be compatible - at a potential performance cost - but it can't have less.
默认值: EllipsoidSurfaceAppearance.VERTEX_FORMAT

readonly vertexShaderSource : string

The GLSL source code for the vertex shader.

方法

getFragmentShaderSource()string

Procedurally creates the full GLSL fragment shader source. For EllipsoidSurfaceAppearance, this is derived from EllipsoidSurfaceAppearance#fragmentShaderSource, EllipsoidSurfaceAppearance#flat, and EllipsoidSurfaceAppearance#faceForward.
返回值:
The full GLSL fragment shader source.
Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.
返回值:
The render state.
Determines if the geometry is translucent based on EllipsoidSurfaceAppearance#translucent and Material#isTranslucent.
返回值:
true if the appearance is translucent.