A ParticleSystem manages the updating and display of a collection of particles.
参数名称 | 类型 | 描述信息 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
object |
可选
Object with the following properties:
|
成员(属性)
bursts : Array.<ParticleBurst>
An array of
ParticleBurst
, emitting bursts of particles at periodic times.
-
默认值:
undefined
complete : Event
Fires an event when the particle system has reached the end of its lifetime.
The number of particles to emit per second.
-
默认值:
5
The particle emitter for this
-
默认值:
CircleEmitter
emitterModelMatrix : Matrix4
The 4x4 transformation matrix that transforms the particle system emitter within the particle systems local coordinate system.
-
默认值:
Matrix4.IDENTITY
endColor : Color
The color of the particle at the end of its life.
-
默认值:
Color.WHITE
The final scale to apply to the image of the particle at the end of its life.
-
默认值:
1.0
The URI, HTMLImageElement, or HTMLCanvasElement to use for the billboard.
-
默认值:
undefined
When
true
, the particle system has reached the end of its lifetime; false
otherwise.
How long the particle system will emit particles, in seconds.
-
默认值:
Number.MAX_VALUE
Whether the particle system should loop it's bursts when it is complete.
-
默认值:
true
maximumImageSize : Cartesian2
Sets the maximum bound, width by height, below which to randomly scale the particle image's dimensions in pixels.
-
默认值:
new Cartesian2(1.0, 1.0)
Sets the maximum mass of particles in kilograms.
-
默认值:
1.0
Sets the maximum bound in seconds for the possible duration of a particle's life below which a particle's actual life will be randomly chosen.
-
默认值:
5.0
Sets the maximum bound in meters per second below which a particle's actual speed will be randomly chosen.
-
默认值:
1.0
minimumImageSize : Cartesian2
Sets the minimum bound, width by height, above which to randomly scale the particle image's dimensions in pixels.
-
默认值:
new Cartesian2(1.0, 1.0)
Sets the minimum mass of particles in kilograms.
-
默认值:
1.0
Sets the minimum bound in seconds for the possible duration of a particle's life above which a particle's actual life will be randomly chosen.
-
默认值:
5.0
Sets the minimum bound in meters per second above which a particle's actual speed will be randomly chosen.
-
默认值:
1.0
modelMatrix : Matrix4
The 4x4 transformation matrix that transforms the particle system from model to world coordinates.
-
默认值:
Matrix4.IDENTITY
Whether to display the particle system.
-
默认值:
true
Gets or sets if the particle size is in meters or pixels.
true
to size particles in meters; otherwise, the size is in pixels.
-
默认值:
false
startColor : Color
The color of the particle at the beginning of its life.
-
默认值:
Color.WHITE
The initial scale to apply to the image of the particle at the beginning of its life.
-
默认值:
1.0
updateCallback : ParticleSystem.updateCallback
An array of force callbacks. The callback is passed a
Particle
and the difference from the last time
-
默认值:
undefined
方法
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other than
Once an object is destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception. Therefore,
assign the return value (undefined
) to the object as done in the example.
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other than
If this object was destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception.
返回值:
true
if this object was destroyed; otherwise, false
.
定义的类型
A function used to modify attributes of the particle at each time step. This can include force modifications,
color, sizing, etc.
参数名称 | 类型 | 描述信息 |
---|---|---|
particle |
Particle | The particle being updated. |
dt |
number | The time in seconds since the last update. |
使用示例:
function applyGravity(particle, dt) {
const position = particle.position;
const gravityVector = Cesium.Cartesian3.normalize(position, new Cesium.Cartesian3());
Cesium.Cartesian3.multiplyByScalar(gravityVector, GRAVITATIONAL_CONSTANT * dt, gravityVector);
particle.velocity = Cesium.Cartesian3.add(particle.velocity, gravityVector, particle.velocity);
}